You play Manny Calavera, a mid-level worker at the Department of Death (the DOD) who's trying to work off his sins in life so that he can get to his final reward. Yeah, yeah, I know, that's an awful lot of hyperbole in one intro, but Grim Fandango deserves it.
Now, with Grim Fandango, the company has brought all of these features together in one title that stands miles above any yet released in the genre. Four of these adventure games, Maniac Mansion, Day of the Tentacle, Sam and Max Hit the Road, and Full Throttle have become classics of the genre by standing as shining examples of game design, smooth puzzle incorporation, humor, and plot development respectively. While other companies were aiming for watered down licenses that would spawn four or five adventure games in the same world, these guys have been creating games that are as deep and rich in and of themselves as any feature film.
But one company has been doing it right since the beginning ¿ LucasArts. Sadder still, for the most part, they're right. Most gamers today think of adventure games as endless repetitions of the same puzzles and storylines pieced together with some flat screen graphics (or worse still, some FMV) and some voice talent.