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This was a nice fit for Zarya as it meant we were able to push her damage to be super high if you managed to ‘eat’ a lot of damage and get charged up.” The team tested a few alternate ideas, but the kit we recognize today took shape quickly and Zarya’s core design stuck through to the live game. One of the design goals of our tanks is that they can potentially dish out good damage, but they aren’t as consistent as damage heroes. “Initially we were thinking maybe she could absorb damage and give herself shields, but later settled on powering up her gun instead.
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With Zarya, “she was designed to be a tank that ‘wanted to take damage’” from the very beginning, said Geoff Goodman, Zarya’s Overwatch designer. Oftentimes, there are several rounds of iteration on a Hero’s playstyle, feel, and general concept before locking in a character’s design identity. Zarya’s voyage from early concept to the destructive wielder-of-weaponry was a surprisingly smooth process for the Overwatch design team. The Defender of Russia’s Intro to Overwatch With our 30th anniversary around the corner, now seems like a great time to track down the designers who brought Zarya to life in Overwatch and Heroes of the Storm and find out what goes into creating an iconic Hero that spans two worlds. One such journey was that of Aleksandra Zaryanova, aka Zarya. From battling on the frontlines of the Omnic Crisis, to teaming up with a mega-sized murloc looking to sway an eternal conflict between two towering celestial beings-the realm-shattering magics of the Nexus causes Blizzard characters to often end up transplanted from their earthly homes to some new and surprising territory.
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